DIKSIA.COM - Video games are more than just entertainment. They are art forms that can express complex ideas, emotions, and stories. They can also create immersive worlds that allow us to escape from reality and explore new possibilities. Video games can also connect us with other people, whether they are friends, collaborators, or strangers.
In this article, I will review a novel that explores the power and potential of video games, as well as the challenges and consequences of creating them. The novel is called Tomorrow and Tomorrow and Tomorrow, and it is written by Gabrielle Zevin, the New York Times best-selling author of The Storied Life of A. J. Fikry.
The novel is a glorious and immersive story about two childhood friends, once estranged, who reunite as adults to create video games, finding an intimacy in digital worlds that eludes them in their real lives.
The novel spans thirty years, from the late 1990s to the late 2020s, and follows the lives and careers of Samson Mazer and Sadie Green, two brilliant and passionate game developers who create some of the most influential and successful games of their generation.
The novel also examines the multifarious nature of identity, games as art form, technology and the human experience, disability, failure, the redemptive possibilities in play, and above all, our need to connect: to be loved and to love.
This novel is not only a love story, but also a love letter to video games and their creators. It is a novel that celebrates the beauty and drama of human creation, as well as the challenges and pitfalls of fame and success. It is a novel that blurs the lines between reality and play, between life and death, between tomorrow and tomorrow and tomorrow.
- Title: Tomorrow and Tomorrow and Tomorrow
- Author: Gabrielle Zevin
- Genres: Literary fiction, science fiction
- Chapters: 32
- Language: English
- Publisher: Vintage
- Publication date: June 7, 2022
- Rating: 4.5 out of 5 stars (based on 1,234 reviews on Amazon.com)
- Awards: Jimmy Fallon Book Club Pick, New York Times Best Seller
This novel is suitable for readers who enjoy:
- Literary fiction with elements of science fiction
- Stories about video games and game development
- Stories about friendship, love, and collaboration
- Stories about creativity, innovation, and success
- Stories about fame, betrayal, and tragedy
This novel may not be suitable for readers who are sensitive to:
- Drug use
Tomorrow and Tomorrow and Tomorrow is a novel that tells the story of Samson Mazer and Sadie Green, two game developers who meet as children in a hospital games room, where they bond over playing Super Mario Bros.
They lose touch for several years until they bump into each other at a train station in Boston when they are college students. Sam is studying mathematics at Harvard, while Sadie is studying computer science at MIT. They decide to work together on a video game project for Sam's class assignment.
Their first game is called Ichigo (Japanese for strawberry), a platformer game inspired by Super Mario Bros., but with a twist: the player can switch between different bodies with different abilities.
The game is a hit among their peers and attracts the attention of a major game publisher, who offers them a contract to develop more games. Sam and Sadie drop out of college and move to California to pursue their dream of becoming professional game developers.
They form their own studio called Tomorrow Games (named after Macbeth's famous soliloquy), which becomes one of the most successful and influential game companies in the industry. They create several blockbuster games that revolutionize the medium, such as:
- Kingston (a first-person shooter game set in a dystopian future where humans fight against genetically modified animals)
- EmilyBlaster (a puzzle game where the player controls a girl who can manipulate time)
- TomorrowX3 (a massively multiplayer online role-playing game where players can create their own avatars and explore a virtual world that is constantly changing)